AI Insights · Timothy · July 2022
Top 5 First Person Games on iOS in Australia Q2 2022
Discover the performance trends of the top 5 first-person games on iOS in Australia during Q2 2022, including weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 first-person games on iOS in Australia showcased varying trends in downloads, revenue, and active users, according to Sensor Tower data. Here’s a closer look at their performance:
Call of Duty®: Mobile Weekly revenue for Call of Duty®: Mobile fluctuated throughout Q2, starting at around $110K in late March and peaking at approximately $108K in mid-April. By the end of June, revenue stabilized around $64K. Weekly downloads experienced a downward trend from 5.8K in late March to 5.5K in late June. Active users also saw a slight decline, starting at 96K and dropping to 83K by the end of the quarter.
Minecraft Minecraft maintained a consistent weekly revenue, hovering around $70K in late March and ending the quarter at approximately $41K. Weekly downloads remained relatively stable, starting at 956 and ending at 762. Active users showed a slight increase, starting at 110K and peaking at 111K by the end of June.
Cooking Madness-Kitchen Frenzy For Cooking Madness-Kitchen Frenzy, weekly revenue saw a gradual decline from $20K in late March to around $13K by the end of June. Weekly downloads also decreased, starting at 6.3K and dropping to 2K. Active users followed a similar trend, decreasing from 17K in late March to 7.9K by the end of June.
Chapters: Interactive Stories Chapters: Interactive Stories experienced a steady increase in weekly revenue, starting at $14K in late March and reaching around $17K in late May, before stabilizing at $15K by the end of June. Weekly downloads started at 1.7K and slightly declined to 1.3K by the end of the quarter. Active users remained fairly stable, starting at 4.5K and ending at 3.8K.
Choices: Stories You Play Choices: Stories You Play showed a decrease in weekly revenue, starting at $15K in late March and dropping to $9K by the end of June. Weekly downloads followed a similar pattern, beginning at 843 and decreasing to 723. Active users displayed fluctuations, starting at 9.2K, peaking at 13.7K in mid-June, and then dropping to 9.8K by the end of the quarter.
These insights provide a snapshot of the performance trends for the top first-person games on iOS in Australia during Q2 2022. For more detailed data and analysis, visit Sensor Tower.